CSEC PHYSICS · SECTION D · LESSON D12

The Motor Effect and the D.C. Motor

The force on a current-carrying conductor in a magnetic field, Fleming’s left-hand rule, factors affecting the force, and how a simple d.c. motor works.

Electricity and MagnetismD 7.4D 7.5D 7.6D 7.7D 7.8≈ 45 min🎮 3 games
Before you start

By the end of this lesson you can…

Step 1 · Watch

Explainer video

5 narrated scenes. Press play, listen and read along — the points appear as they are explained. Use ‹ Prev / Next › or the scene bar to jump to any scene.

LESSON D12 · EXPLAINER

The Motor Effect and the D.C. Motor

Every fan, blender and electric car relies on one fact: a wire carrying current in a magnetic field feels a force.

Narration uses your device’s built-in voice. No sound? Switch to “Captions only” — the captions advance on their own.

Explore in 3D

The d.c. motor in 3D

See the forces on the coil and the effect of the commutator.

Step 2 · Read

Key notes

Copy these into your notebook in your own words — that is how they stick.

Motor effect

A current-carrying wire in a magnetic field experiences a force.

Fleming’s left-hand rule

Thumb = Force; first finger = Field; second finger = Current.

Factors

Current, field strength, length in the field.

Parallel

No force if the wire is parallel to the field.

Reversal

Reverse the current or the field and the force reverses.

D.c. motor

Coil, magnets, split-ring commutator, carbon brushes.

Commutator

Reverses the current every half turn so the coil keeps turning.

Speed up

More turns, stronger magnets, larger current, iron core.

EXAM TIPS & COMMON MISTAKES

  • Use the LEFT hand for motors (Fleming’s left-hand rule); the right hand is for generators.
  • Label the commutator as split-ring and say what it does: reverses the current every half turn.
  • In diagrams put the arrows for current, field and force at right angles.
  • No force when the current is parallel to the field.
Play & practise

Games

3 quick games on this lesson. Earn XP and badges as you play — your best score for each game is saved. Games are for practice and do not change your exam readiness. More games in the Physics Arcade.

Step 3 · Practise

Paper 1 practice — multiple choice

8 items modelled on real CSEC Paper 1 questions. Choose one answer for each, then check. Aim for 80% or better. Work each item on paper first.

Syllabus D 7.4

1. A wire carrying a current in a magnetic field experiences a force when the wire is

Answer: C. Maximum force at 90°.
Syllabus D 7.6

2. In Fleming’s left-hand rule the thumb points in the direction of the

Answer: D. Thumb = Force.
Syllabus D 7.6

3. In Fleming’s left-hand rule the first finger points in the direction of the

Answer: A. First finger = Field.
Syllabus D 7.7

4. Which change would increase the force on a current-carrying wire in a field?

Answer: B. F is proportional to the current.
Syllabus D 7.8

5. The function of the split-ring commutator in a d.c. motor is to

Answer: C. This keeps the coil turning in the same direction.
Syllabus D 7.7

6. If both the current and the field directions are reversed, the force

Answer: D. Two reversals cancel.
Syllabus D 7.8

7. The carbon brushes in a d.c. motor

Answer: A. They connect the supply to the rotating commutator.
Syllabus D 7.8

8. A d.c. motor can be made to turn faster by

Answer: B. A larger current gives a larger force.
Step 4 · Apply

Paper 2 practice — structured questions

Write full answers, then reveal the mark scheme and tick the points you earned (14 marks in total). Show all your working — method marks count. Your answers are saved on this device.

Paper 2 style · The d.c. motor

Question 1 [14 marks]

A simple d.c. motor has a rectangular coil between the poles of a permanent magnet.

(a) (a) State Fleming’s left-hand rule. [3]

MARK SCHEME — (a) (max 3)

(b) (b) Explain why the coil begins to turn when a current flows. [3]

MARK SCHEME — (b) (max 3)

(c) (c) State the purpose of the split-ring commutator. [2]

MARK SCHEME — (c) (max 2)

(d) (d) State the purpose of the carbon brushes. [1]

MARK SCHEME — (d) (max 1)

(e) (e) State three ways to increase the speed of the motor. [3]

MARK SCHEME — (e) (max 3)

(f) (f) State what would happen if the polarity of the battery were reversed. [2]

MARK SCHEME — (f) (max 2)

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Sources

Where this topic appears in CSEC papers

Find these in your own past-paper booklets for extra timed practice. Items above are written in the style of these papers; any adapted from a specific question say so.