CSEC PHYSICS · SECTION C · LESSON C6

Refraction, Prisms and Snell’s Law

Why light bends at a boundary, the path of a ray through a rectangular block and a prism, dispersion of white light, and calculating refractive index with Snell’s law.

Waves and OpticsC 4.7C 4.8C 4.9C 4.10≈ 50 min🎮 3 games
Before you start

By the end of this lesson you can…

Step 1 · Watch

Explainer video

5 narrated scenes. Press play, listen and read along — the points appear as they are explained. Use ‹ Prev / Next › or the scene bar to jump to any scene.

LESSON C6 · EXPLAINER

Refraction, Prisms and Snell’s Law

A straw in a glass of water looks bent, and a swimming pool seems shallower than it really is. Both are refraction.

Narration uses your device’s built-in voice. No sound? Switch to “Captions only” — the captions advance on their own.

Explore in 3D

Refraction in 3D

Change the angle of incidence and the refractive index.

Step 2 · Read

Key notes

Copy these into your notebook in your own words — that is how they stick.

Refraction

Change of direction caused by a change of speed at a boundary.

Denser medium

Light slows down and bends towards the normal.

Less dense medium

Light speeds up and bends away from the normal.

Rectangular block

Emergent ray parallel to incident ray but laterally displaced.

Prism

Bends light towards its base; white light disperses into a spectrum.

Dispersion order

Red (least bent) to violet (most bent).

Refractive index

n = sin i ÷ sin r (air to medium); glass ≈ 1.5; water ≈ 1.33.

Frequency

Does not change; speed and wavelength change.

EXAM TIPS & COMMON MISTAKES

  • Decide first: is the light going from a denser to a less dense medium (away from normal) or the reverse?
  • Refractive index uses the angle in AIR over the angle in the MATERIAL. Check your calculator is in degree mode.
  • In glass-to-air problems, do not put the angles in the wrong places (January 2026 error).
  • Do not forget the normal and the arrows on rays in diagrams.
Play & practise

Games

3 quick games on this lesson. Earn XP and badges as you play — your best score for each game is saved. Games are for practice and do not change your exam readiness. More games in the Physics Arcade.

Step 3 · Practise

Paper 1 practice — multiple choice

8 items modelled on real CSEC Paper 1 questions. Choose one answer for each, then check. Aim for 80% or better. Work each item on paper first.

Syllabus C 4.7

1. Light bends when it enters glass from air because its

Answer: D. The change of speed causes the bending.
Syllabus C 4.8

2. When light enters glass from air at an angle it bends

Answer: A. It slows in the denser glass.
Syllabus C 4.7

3. A swimming pool appears shallower than it is because of

Answer: B. Light from the bottom bends away from the normal at the surface.
Syllabus C 4.8

4. The emergent ray from a rectangular glass block is

Answer: C. Lateral displacement.
Syllabus C 4.9

5. When white light passes through a prism, the colour bent the most is

Answer: D. Violet has the shortest wavelength and is refracted most.
Syllabus C 4.10

6. Light enters a block from air with i = 40° and r = 25°. The refractive index is closest to

Answer: B. n = sin 40° ÷ sin 25° = 0.643 ÷ 0.423 = 1.52.
Syllabus C 4.10

7. A ray in air strikes water (n = 1.33) with i = 50°. Sine r is

Answer: A. sin r = sin 50° ÷ 1.33 = 0.766 ÷ 1.33 = 0.58.
Syllabus C 4.7

8. Which quantity does NOT change when light passes from air into glass?

Answer: A. Frequency is determined by the source.
Step 4 · Apply

Paper 2 practice — structured questions

Write full answers, then reveal the mark scheme and tick the points you earned (15 marks in total). Show all your working — method marks count. Your answers are saved on this device.

Paper 2 style · Refraction (glass to air)

Question 1 [15 marks]

A ray of light passes from a glass block into air. The ray makes an angle of 25° with the normal in the glass and 39° with the normal in the air.

(a) (a) Define refraction. [2]

MARK SCHEME — (a) (max 2)

(b) (b) Draw a diagram of the ray passing from glass into air, and label the normal and the angles. [4]

MARK SCHEME — (b) (max 4)

(c) (c) Calculate the refractive index of the glass. [3]

MARK SCHEME — (c) (max 3)

(d) (d) State why the ray bends away from the normal. [2]

MARK SCHEME — (d) (max 2)

(e) (e) State what happens to the frequency of the light as it enters the air. [1]

MARK SCHEME — (e) (max 1)

(f) (f) White light is passed through a glass prism. Describe and explain what is observed. [3]

MARK SCHEME — (f) (max 3)

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Sources

Where this topic appears in CSEC papers

Find these in your own past-paper booklets for extra timed practice. Items above are written in the style of these papers; any adapted from a specific question say so.